A study conducted by professors and researchers at the University of Oxford found that playing video games is unlikely to affect player well-being, either positively or negatively. This discovery comes next China has announced a limit of three hours per week for online video games for its younger citizens Out of concern for their health, but also after Animal Crossing: New Horizons Newspaper headlines for being The perfect antidote to fear and anxiety about an epidemic.
The study examined 39,000 gamers aged 18 or over, across seven games: Animal Crossing: New Horizons, eve onlineAnd the Apex LegendsAnd the Forza Horizon 4And the Grand Touring SportAnd the Crew 2. The researchers also worked with seven “leading video game companies” – US Nintendo, EA, CCP Games, Microsoft, Sony, Square Enix and Ubisoft, developers of the above games.
By working with the companies, the researchers were able to track actual gaming habits, rather than self-reporting habits. The games selected were not randomly selected, but instead a selection of games chosen by publishers for “open science”, such as One researcher told the Guardian.
Players were asked to fill out surveys about their mood over the past two weeks, as well as when they played the respective games. Although the study involved thousands of gamers, and the results suggest that gaming did not lead to any meaningful effect on mood, the researchers considered the finding a small step in the right direction for future policies around video games.
Professor Andrew K. who did Similar research into the overall impact of the media on well-beingincluding music, television, books, and movies, with similar results.
Prof. Przybylski also called for more transparency from video game companies: “If we really want to understand how games affect human health, we need to collect data from the thousands of games played every day. Critical answers to questions about how games affect our society will require all consoles, computer, and mobile platforms to enable their users to effortlessly and ethically donate their gameplay data for independent analysis.”
“One thing is for sure – at the moment there is not enough data and evidence for policy makers and regulators to develop laws and rules to restrict play among certain population groups.”
Dr. Matti Fore, Research Fellow at the Oxford Internet Institute
Some of the researchers involved in the study also Study in 2020 on Animal Crossing: The Impact of New Frontiers on Welfarethat found it could It has a positive effect. “Our findings show that video games are not necessarily harmful to your health,” Professor Przybylski said in 2020. . The study also hypothesized that people whose psychological needs were not met in the real world were more likely to report a negative outcome from playing.
What is the result of all these studies? First, that this study – and any study – hardly scratches[es] The surface of video game play more broadly,” and while the results may be accurate, it’s an incomplete picture. Second, policymakers need to make decisions based on evidence, not gut feelings about video games.
And third, we shouldn’t rely on video games to improve our mood, and don’t blame them for unhappiness – although there may be instances where the experience of the game can affect the way we feel, games are only one part of the fabric of things throughout the day . They’re not a panacea, and they’re not the devil either.
“Going forward, it is necessary to develop a broader and deeper experimental and theoretical network and focus on the qualities of gameplay experiences, in-game events, and players whose effects may vary. Until then, restricting or promoting play on the basis of time alone appears to bear neither benefit nor harm.”
– “Time spent playing video games is unlikely to affect well-being,” by matte foreAnd the Niklas JohannesAnd the Christopher MagnusonAnd the Andrew K. Przybylski
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