Diamond NZ-41 in the war zone

Every weapon booster in Warzone Pacific Season 4: NZ-41 nerf has been reloaded, MW master buffs, more – CharlieINTEL.com

The era of the NZ-41 appears to be over, with the reloaded Warzone Pacific Season 4 update taking down the Vanguard Assault Rifles and bringing major buffs to Modern Warfare and Cold War. Here are all the weapon boosters in the reloaded Warzone Season 4 game.


While Warzone has nearly 200 weapons to choose from, there are always a few that prevail. During season 3 and season 4, she was Vanguard NZ-41 And the H4 Blixen SMG that dominated every match, and players were desperate to see Modern Warfare’s guns again in the meta.

Warzone Season 4 Reloaded Here, it has brought a lot of super change enthusiasts and their techniques to the game. Here’s every weapon and nerf enhancer in Season 4’s reloaded patch notes, including NZ-41 and Modern Warfare weapon buffs.

NZ-41 and BAR nerfed in Warzone Season 4 Reloaded

Warzone’s NZ-41 was by far The best weapon of season 4with the ribbon approaching from behind.

Now, the BAR has been given a ton of extra recoil, and nearly every aspect of the NZ-41 has been reduced. The “continuous recoil control” has been reduced, so the laser shouldn’t remain accurate for too long. In addition, damage range, neck multiplier and general damage have been reduced.

This should finally be the nerf of the NZ-41 once and for all, and makes way for unused Modern Warfare weapons that have been given a boost.

In addition, the H4 Blixen and Marco 5 SMGs have also been used, so SMG metadata should be more open.

CR-56 AMAX in Warzone

Modern Warfare’s Main Weapon Buffs in Warzone Season 4 Reloaded

Although not as powerful as Vanguard’s guns in the past, Modern Warfare’s guns have remained a fan favorite in Warzone. However, they have become even more powerful with season 4 reloaded Modernization.

Modern Warfare’s CR-56 AMAXAnd the Kilo 141And the M13 They all got important buffs, with the Cold War go 83 And the war 6 Also get some love. The M13 had the least significant strength, with the neck damage multiplier refined from 1.01 to 1.3.

But Kilo and AMAX should be much stronger now. What brought the Kilo down was the Low Damage and the Critical Damage drop, but not anymore. Increased minimum damage in Kilos, and removed mid-range regression.

AMAX, FARA, and Krig 6 damage also increased, so they should be even more powerful in the future.

Warzone launcher in Titanium Trials

All the power ups and downs in Warzone Pacific Season 4 Reloaded

assault rifles

Charlie assault rifle (VG)

  • CGC 30″ XL
    • Vertical recoil control decreased to 20%, down from 28%
    • Horizontal recoil control decreased to 20%, down from 28%
  • CGC 27 2B
    • Horizontal recoil control decreased to 25%, down from 35%
  • 8mm Clauser 40 Round Cups
    • Vertical recoil control decreased to 11%, down from 16%
    • Horizontal recoil control decreased to 11%, down from 16%
  • WR wagon
    • Recoil control decreased to 12%, down from 14%
  • hard range
    • The recoil control that Hardscape provides to the bar has been reduced.

Alpha assault rifle (VG)

  • VDD 760 mm 05B
    • Horizontal recoil control decreased to 30%, from 40%
  • Krausnick accuracy 620mm
    • Horizontal recoil control decreased to 30%, from 40%

Cooper Carbine (VG)

  • 9mm 60 round drums
    • Horizontal recoil control decreased to 11%, down from 29.5%

Bravo assault rifle (VG)

  • .303 British 36 Round Cups
    • Nozzle velocity increased to -10% from -20%

NZ-41 (VG)

  • Sustained recoil control decreased
  • Maximum damage range decreased to 33.5 metres, down from 35.6 metres.
  • Minimum damage decreased to 30, down from 34
  • Neck damage multiplier decreased to 1.27, down from 1.3

Nikita AVT (VG)

  • Tachymeter increased from 0.86 to 0.87
  • ADS tachymeter increased to 1.22 from 1.2
  • Empress 613 mm FA
    • Movement speed increased from -3% to -2.5%
    • ADS time penalty reduced to -6%, from -8%
    • Rebound control increased to 11% from 10%
    • Sprint sprint penalty shot decreased to -4.5%, down from -5%
  • 6.5 Sakura 60 Round Drums
    • Damage range decreased to -6%, below -4%
    • Nozzle velocity decreased to -10%, from -6%
    • Rebound control increased to 2.5% from 2%
    • Hipfire shooting accuracy increased to 4.5% from 4%

KG M40 (VG)

  • Maximum damage range decreased to 30.5 metres, down from 33 metres
  • Minimum damage decreased to 25, down from 26
  • Head injury multiplier decreased to 1.46, from 1.5
  • Reisdorf 720mm laminated
    • Horizontal recoil control decreased to 20%, down from 35%
  • .30-06 60 Round Drums
    • Recoil control penalty decreased to -35%, down from -40%

CR-56 AMAX (MW)

  • Head injury multiplier increased to 1.6 from 1.56
  • Minimum damage increased from 24 to 28

141 kilowatts (MW)

  • Mid Damage step removed.
  • Minimum damage increased to 23, from 18

Without 83 (BOCW)

  • Maximum damage range increased to 28m from 25.4m

War 6 (BOCW)

  • Average damage increased to 26, up from 25
  • Headshot damage multiplier increased to 1.55 from 1.5

M13 (MW)

  • Neck damage multiplier increased to 1.3 from 1.01

assault rifle (VG)

  • Head injury multiplier increased to 1.61 from 1.55
  • 7.62 gorenko 40 round cups
    • Capacity increased to 45 from 40
    • Remove damage penalty
    • Damage range now reduced by 15%
    • The rate of fire increased to 7.5% from 6.7%.
    • Recoil control decreased to 20%, down from 40%
  • 7.62 gorenko 30 round cups
    • Remove damage penalty
    • Damage range now reduced by 15%
    • The rate of fire increased to 7.5% from 6.7%.
    • Recoil control decreased to 20%, down from 40%
  • .30 Short Russian 45 Round Drums
    • Nozzle speed increased to 25% from 10%
    • Damage bonus increased to 11% from 10%
    • Vertical bounce penalty decreased to -26%, down from -30%

machine guns

Armaguerra 43 (VG)

  • Barrel Accuracy 570mm
    • Head injury count for localized damage decreased to 1.14 from 1.2

H4 Blixen (VG)

  • Head injury multiplier decreased to 1.46, from 1.5
  • Minimum damage decreased to 27, down from 28
  • Tachymeter scale dropped to 0.9, down from 0.91
  • Johnson 9″ RMK
    • Minimum damage decreased to 28, down from 30
  • 7.62 gorenko 54 round cups
    • Head injury count for localized damage decreased to 1.1, down from 1.18

Frame 5 (GV)

  • Max Damage dropped to 34, down from 36
  • Average damage decreased to 30, down from 32
  • Neck positional damage multiplier decreased to 1.25, down from 1.5
  • Perfect Speed ​​355mm
    • Localized damage complications removed.

UGR (BOCW)

  • Upper extremity localized damage multiplier increased from 0.9 to 1
  • Maximum damage increased to 39, from 38
  • Maximum damage range increased to 11.45m from 10.8m
  • Average damage range increased to 17.17 meters from 15.26 meters

Delta sprinkler (MW)

  • Minimum damage increased from 26 to 28
  • Neck positional damage multiplier increased to 1.42, up from 1.01

Alpha submachine gun (BOCW)

  • Maximum damage range increased to 10m from 7.6m
  • Neck damage multiplier increased to 1.2 from 1.01

guns

Maximum damage of the following shotgun pellets increased by 26%

  • .410 Ironhide (BOCW)
  • Einhorn Vertigo (VG)
  • Double barrel (VG)
  • hunting rifle (VG)
  • Venice Charlie (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW)

Bravo Shotgun (BOCW)

  • Increased max damage of pellets from 24 to 25

Gracie Auto (VG)

  • Increased max damage of pellets from 24 to 25
  • Increased medium pellet damage 1 to 20, from 18
  • Increased average pellet damage 2 to 18, from 14
  • Minimum damage of pellets increased from 8 to 14.

Venice Delta (MW)

  • Increased max damage of pellets from 24 to 25
  • Minimum pellet damage increased to 14, from 12.

Street sweeper (BOCW)

  • Minimum damage of pellets increased from 9 to 10.

sniper rifles

Kar98k (VG)

  • ADS transmission time decreased to 405 ms, down from 430 ms
  • ADS latency dropped to 380ms, down to 390ms
  • VDD RE02K
    • ADS time bonus increased by 13% from 12%
  • 6.5 mm Sakura 5 Round Cups
    • Remove damage penalty
    • ADS time penalty reduced to -3% from -4%

3-line rifle (VG)

  • Max damage decreased to 109, from 115
  • The upper torso damage multiplier increased to 1.2 from 1.1
  • Lower torso damage multiplier increased to 1.1 from 1.06
  • Lower limb damage multiplier increased to 1 from 0.9
  • Medium telescopic vision
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic
    • ADS Idle Sway decreased by 50%

Gorenko anti-tank rifle (VG)

  • ADS transmission time decreased to 520 ms, less than 600 ms
  • ADS latency dropped to 410ms, down to 460ms

Marksman rifles

M1 Garand (VG)

  • Lower limb damage multiplier increased to 1 from 0.8
  • Cooper 21 “envelope
    • Nozzle speed increased to 35% from 30%
  • 303 British syllables 12 rounds
    • Muzzle velocity penalty decreased to -10%, down from -20%
    • Remove damage penalty
    • Damage range penalty increased to -30%, from -20%
    • Fire bonus rate decreased to 17.5% from 34.5%
  • .30-06 20 round drums
    • Movement speed penalty increased to -2.5% from -2%

R1 Shadowhunter (BOCW)

  • Bolt accuracy increased by 50%

Crossbow (MW)

  • Bolt accuracy increased by 35%

“light machine guns”

Whily (VG)

  • 28″ Grassy Bitter 9
    • Horizontal recoil control increased to 22% from 20%
  • 26″ Quick Grassy
    • Fire bonus rate decreased by 35%
    • Maximum damage increased from 21 to 26
    • Minimum damage increased to 20, versus 17
    • Nozzle velocity penalty decreased to -10%, from -16%
    • Horizontal bounce penalty decreased to -22%, down from -30%
  • .50 BMG 150 Round Cans
    • Rebound control penalty decreased to -22%, down from -25%
    • Scaler width increased to 0.82 from 0.77
  • 303 British Round Cups 45
    • Fire bonus rate decreased to 4% from 5%
    • Increased horizontal recoil control to 30%, up from 28%
    • Vertical recoil control increased to 26% from 22%
  • CGC R2 Quilted
    • Initial bounce penalty decreased to -2%, down from -3%
    • Sustained bounce bonus increased to 4% from 3%

UGM-8 (VG)

  • Romold 560mm DA
    • Neck local damage multiplier increased to 1.6 from 1.3
    • Horizontal recoil control now increased by 10%

Tactical Rifles

CARV.2 (BOCW)

  • Maximum damage range increased to 33m from 30.5m

M16 (BOCW)

  • Maximum damage increased from 40 to 42
  • Neck local damage multiplier increased to 1.21 from 1.1

“pistols”

  • The pistol’s melee impulse distance decreased to 1.52 meters, down from 1.83 meters.

Pistol Echo (MW)

  • Maximum damage increased from 70 to 91
  • Average damage increased to 65, from 49
  • Minimum damage increased to 55, from 45

steering wheel (VG)

  • Average damage increased to 28, from 26
  • Empress 129mm B03TT
    • Fire penalty rate decreased to -29%, down from -38%
  • 7.62 gorenko 14 round cups
    • Nozzle velocity penalty decreased to -10%, below -20%
    • Penalty damage range reduced to -10%, down from -20%
  • .45 ACP 12 CUPS ROUND
    • Remove site damage penalty

attachments

shut up

recoil booster

  • Vertical recoil control is now down 1.5%

“Under the drums”

Bayonet (VG)

  • Movement speed now increased by 1%

Carver Foregrip

  • Vertical recoil control decreased to 7%, from 9%

M1930 discord angle

  • Horizontal recoil control decreased to 7%, from 9%

For more, be sure to check out Highly needed gear drop change Raven confirmed it’s on the way.

Image Credit: Activision

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